This morning I went through and mocked up a couple of my initial drawings on Adobe Illustrator to see how look on screen. At this stage we are looking at making the game for kids, hence why the illustrations are quite basic and childlike.
The idea of having a whole bunch of different pets allows us to cater for a bunch of different users, make it unique, and also allow for different savings plans.
For example, the Squirrel might cost $20 to buy up front, with a daily cost of $1 a week to pay for his acorns and water. However, the elephant might then cost $50 up front, with $2 each day for his food and water.
This allows for people to 'play the game' and save at their desired pace. Some people might want to save a lot of money, and can therefore either choose more expensive pets, or buy multiple pets. Others that are a bit more conservative and only want to deposit a dollar or so each day, or maybe even less, can choose the cheaper pets to look after.
For example, the Squirrel might cost $20 to buy up front, with a daily cost of $1 a week to pay for his acorns and water. However, the elephant might then cost $50 up front, with $2 each day for his food and water.
This allows for people to 'play the game' and save at their desired pace. Some people might want to save a lot of money, and can therefore either choose more expensive pets, or buy multiple pets. Others that are a bit more conservative and only want to deposit a dollar or so each day, or maybe even less, can choose the cheaper pets to look after.
- Blake



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